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Dragon Age Veteran Says More Devs Should Use Product Placement In New Releases

dragon-age-inquisitionStrategyAgency3 分钟阅读更新于 Sun May 31 2026 12:41:47 GMT+0000 (Coordinated Universal Time)

It's no secret that game budgets are ballooning. Just earlier today, it was repo...

It's no secret that game budgets are ballooning. Just earlier today, it was reported by a Danish public broadcaster that [007 First Light cost $200 million dollars and took seven years to make](https://www.dr.dk/nyheder/kultur/du-sidder-ikke-i-en-biograf-i-20-timer-nyt-james-bond-spil-viser-hvor-meget-det-kraever-lave-det). The question is, how do studios recoup those costs? Increasingly, the answer has been to jam-pack in microtransactions or support games with expansions and a steady stream of post-launch updates, adopting almost live-service lite models. If not pivoting to live service altogether. BioWare veteran Mark Darrah, who was a long-time producer on the [Dragon Age](https://www.thegamer.com/tag/dragon-age/) series, has another idea.

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